Bungie Changes Destiny 2 XP System After Players Discover It Was Rigged

Bungie has announced that it’s changing how Destiny 2 handles knowledge points. The pierce comes in response to players who have been lifting questions about it over new days, with a flourishing accord that a complement was rigged.

For a while after starting a new impression in Destiny 2, knowledge points (XP) are what we use to turn up. You get some-more XP, your turn climbs, we get new abilities. The usual. Once you’ve played a few hours and strike a soothing level-cap of 20, however, XP takes on a opposite role. You still get XP, yet instead of leveling up, any time we fill your knowledge bar we get a Bright Engram. Bright Engrams are Destiny 2‘s rob boxes. Each one contains a few randomized cosmetic equipment like emotes, ships, and ornaments for your gear. You can also squeeze Bright Engrams for genuine income in a game’s Eververse microtransaction store. In a arise of controversies over rob boxes in games like Battlefront II, any denote of a fraudulent complement was certain to set players off.


Last weekend, Destiny 2 had a initial “Clarion Call” event, that gave reward XP to players when they were assimilated by during slightest one of their clanmates. In a arise of that event, some players beheld that a longer they played, a slower they’d progress, notwithstanding a fact that they were repeating a same activities. The initial time a actor would acquire 5,000 XP, they’d see a vast cube of their XP bar fill. The second or third (or fifteenth) time they warranted a same series of XP, a bar would get a many smaller chunk.

All week players have been pity anecdotal justification suggesting that something was off with a approach a diversion displayed XP gains. Yesterday, Reddit user EnergiserX posted a extensive analysis of XP gains and dynamic that, according to their findings, a diversion was throttling XP swell invisibly while revelation players they were earning XP as usual.

In a post today on a central blog, Bungie radically reliable that players’ commentary were correct, and pronounced that it is immediately suspending a XP throttling system. Here’s a full statement:

We’ve seen village contention around XP benefit in Destiny. After reviewing a data, we determine that a complement is not behaving a approach we’d like it to. Today, we’d like to report what’s going on underneath a hood, and speak about what we can design going brazen when it comes to earning XP in Destiny 2.

Currently, XP will scale adult when personification longer or bound generation activities like Crucible rival multiplayer matches and a Leviathan Raid, and XP will scale down when personification activities that can be quickly, regularly chained, like harsh Public Events. We are not happy with a results, and we’ve listened a same from a community.

Effective immediately, we are deactivating this system.

As a result, players will see XP acquire rates change for all activities opposite a board, yet with all values being displayed consistently in a user interface. Over a march of a subsequent week, we will be examination and reviewing XP diversion information to safeguard that these changes accommodate a expectations, as good as yours. Any additional updates to this complement will be communicated to we around a central channels.

The whole emanate is a bigger understanding than it competence differently have been customarily given of a approach XP is tied in with Destiny 2’s Eververse microtransaction hub. Bungie could have had any series of reasons for conceptualizing a XP complement a approach they did, yet many players were discerning to pertain a many apparent (and nefarious) reasoning: that Bungie wants players to feel like they’re creation swell some-more solemnly in sequence to inspire them to spend income to get Bright Engrams faster. If players could simply grub open events over and over for XP, they’d eventually get so many Bright Engrams that they’d run out of cosmetic equipment to chase.


Anger about a XP complement has been hot over in new days, that has been compounded by beating with this week’s muted promotional tide for a arriving Curse of Osiris enlargement as good as ubiquitous restlessness with a state of Destiny 2 dual months after launch. In October, diversion executive Christopher Barrett common a prolonged list of improvements that are in a works, yet given afterwards players have gotten meagre serve information on when those improvements competence be coming.

It’s good to see Bungie responding to players on a XP issue, yet it feels as yet a palm was forced this time around. It’s doubtful it’ll do many to defuse a tensions enveloping a Destiny 2 community, that are usually exacerbated any time players have to take it on themselves to figure out what’s going on behind a scenes. Hopefully Bungie’s destiny communications will be clearer and some-more proactive. Otherwise a tragedy will usually grow.

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